I. Opening cutsceneThe Russian version of the game has a short FMV right after you start the game, but before the character creation. I don't speak Russian, so I can only assume that's our 5 guys being briefed before getting dropped onto the planet to investigate the shuttle's construction.
II. A brief introduction of Vampire Squad
In "Dungeon Cleaners", you are tasked with leading the "Vampire" Reconnaissance and Sabotage Team. Team members are would-be graduates of the Desmatch (Deathmatch?) Academy, Brigade "Totenkopf" (Death's head) elite training unit. The team's leader, Sergeant Hartman, is not in the picture, as he went missing after the landing.
The protagonist of "Dungeon Cleaners" - saboteur Boar, from the eponymous book by Goblin. Under the personal supervision of Desmatch's legendary saboteur Goblin, he finished the Academy's training with honours and achieved the rank of "Cadet." Boar is characterized by outstanding agility, exceptional strength, extraordinary intelligence and excellent fighting skills.
Boar lands on "Sailor's Silence" as part of the RST Vampire. Besides him, the team consists of cadets Kruger, Sullen and Demon. The squad leader - re-enlisted Sergeant Hartman - goes missing immediately after landing; thus, Boar, the most capable and well-trained of the four, takes command of the team. In the course of reconnaissance and sabotage activities on the planet, Boar's combat skills and wits will be put to the test as he searches for the remaining three "vampires" and completes the mission.
Depending on the results of the mission on "Sailor's Silence", Command will consider the promotion of Boar to the rank of "Private."
III. Character creationThe character creation system "borrows" heavily from Fallout. The stats do pretty much what you expect them to. This is how I set up my character.
- Constitution 9 (10 with Bull): More health. One of the most obviously useful stat.
- Intelligence 9: More skill points per level gives me a chance to recover if (when) I mess up my character (not that I will this time).
- Strength 6 (7 with Kamikaze): Later in the game, Strength has only one significant function, which is fulfilling requirements for heavy armor and weapons.
- Agility 6: Agi adds points to all combat skills and some non-combat skills.
- Perception 4: PER lets me see and hear further, as well as adds to a few non-combat skills, and gives accuracy bonus when aiming weapons. Boar will not be aiming, he will hold the machine gun and spray blindly, so PER is *probably* not important.
- Charisma 1: Yeah, the typical dump stat. Nothing to see here. Moving on.
- Bull (CON + 1, Melee Defense - AGI*4) and Kamikaze (STR + 1 , Melee Defense - AGI*4)
- Near the end game I'll be mostly using guns anyway, and so do my enemies, so the low Melee Defense won't be much of a problem. Done!
Preferred skills (Tag skills, if you will)Melee & Trading (On this run, Sullen will be the thief, not Boar)
So, this is what Boar looks like after I'm done messing with his stats (I don't bother changing his face this time, they all look pretty much the same anyway). Boar happens to be blinking right when I take the screenshot. Also ignore the horrid translation at the bottom of the screen.
IV. Opening cutscene (another one)
V. Landing zone
You can spot several thing from this picture. First, the items dropped on the ground can be highlighted by pressing Alt. Second, I've had the vision range turned on. The green circle around Boar is his hearing range, and the red area in front of him is his vision range. Their range depend on Perception, the Scouting skill, as well as time of day.
From now on I will sometimes play through and take screenshots of alternate routes, so you can see how the plot unravels differently when I take another approach (if it's not too much work anyway. I haven't finished the game, so I'll try to focus on the main quest and the shorter route first).
|Alternate route (this doesn't happen on the real playthrough):
Boar kills every hostiles and talk to the captives.
That's all for the landing area. In the next post, Boar will have to talk and fight his way out of the labor camp, a.k.a the Industrial Zone.
To Part 3